Stage 1 Music for the Game Boy version of R-Type II. Composed by David Whittaker.
R-Type II Two Nintendo Game Boy Stage Level
The Gameplay of the sequel of R-Type ’R-Type II’ for the original Gameboy. Created by Irem.
R-Type II Gameboy Irem
Lets play old games for the first time ( stoned ) : R-Type II ( Game Boy )
R-Type Game Boy Stoned Games
Intro of R-Type II for GameBoy
R-Type gameboy Intro
Just me defeating the final boss of R-Type. I’m not sure if that’s the actual ending but looks kinda disappointing :P It goes back to Stage 1 again but at a harder difficulty. It’s a short and sweet game. I beat this game 3 times already and don’t seem to get bored :P Much better than R-Type II IMHO cause R-Type II suffers from major slow-down which affects gameplay. The flickering seems more severe in this vid. Sorry guys :(
Gameboy R-Type Irem
R-Type DX is one of several ’R-Type I II’ compilations released out there and it’s not too shabby all things considererd. Sure it doesn’t really match R-Type Complete CD (PCE-CD) R-Types (Playstation) or R-Type Dimensions (Xbox 360) but Bits Studios crammed a surprising degree of content into such a small cart. In addition to being able to play original GB versions of both games you can also play color-enhanced versions of both games as well as ’R-Type DX’ which is both games combined for the ultimate challenge. You can also unlock various things by beating the games and the game provides a pretty good challenge. The game looks and sounds decent for a GB/GBC title. The only real drawback is that there is quite a lot of flickering especially on attacks like large beams and such and given that your ship is relatively large and can barely dodge these attacks in a small corridor when they’re VISIBLE dodging them when they’re invisible or partially visible is not cool at all. If you know what you’re doing you can neutralize a threat before it comes down to this but that’s not the point. All in all a decent handheld version of R-Type and R-Type II. Enjoy.
R-Type DX Bits Studio Irem Game Boy GB
The first level of the odd and obscure Taito/A-Wave Gameboy game where you ride a mech. It’s an okay game nothing special but decently fun at times.
Adventures of Star Saver Taito A-Wave Nintendo Gameboy
R-Type Final is a horizontally-scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series however R-Type Command was released for the PlayStation Portable in 2007. It provides 101 playable ships including altered versions of ships appearing in previous R-Type games together with many original ones. They are unlocked through a branching system accessed via the R Museum which was originally featured in R-Types. The PlayStation 2’s internal clock is incorporated into each ship’s development history (shown through a commemorative plaque) when certain in-game tasks are completed. For example ships unlocked in 2008 will be seen in the game as having been rolled out in 2168. At the beginning of the first level a partially-organic ship flies past the player’s fighter. In one of the endings to the game the player becomes that ship traveling back in time and fighting against both the Bydo and the R-fighters. In addition the names of some of the R-Type ships are references to other Irem games such as Tropical Angel which alludes to the 1983 arcade game of the same name. A Bit is a small pod that hovers above or below the fighter. Up to two can be equipped. There are 12 Bit types 10 kinds of homing missiles and bombs and five different Dose Attacks. There are 53 Forces with three weapons each as well as various detached-mode weapons and functions. Forces have been the prime feature of R-Type series b.../b