某課長も挑戦したスーファミのアクションゲームです。ボスを迂回しないルートでクリアしています。現在は最速版ではありませんが見所たぷーり。最速クリア版→sm323476 13:15.12 by Eric Stratmann (aka. Bob Whoops). http://tasvideos.org/280S.html 大人の事情ってヤツのため音質/画質/fpsを落としてあります。 ガチのRTAでチャレンジしているスゴイ方がおります→sm1331564
F57 is the reward for getting past the giant enemy crab boss of F56 which is a pretty frustrating and time-consuming affair (you can also occasionally get to F57 by warping with the 30min rule or 5min if you’ve used the cheat - google ’umihara kawase cheat’). The top of the compass at the start is the smallest platform in the game by far and it’s fun to play around on it. It also shows how many surfaces the game will allow the rope to be wrapped around before it automatically cuts (12 by my count) and it can be used for glitches. The first two clips demonstrate the effect enemies have on slowdown even if they aren’t present on-screen - more enemies in a level means lots more slowdown. Even one can make a noticeable difference in F42 when you’re swinging on the backpacks there will be slowdown if you haven’t disposed of the eel. The last couple of clips are little examples of glitching. Better examples can be seen here: www.youtube.com www.youtube.com but you’d have a hard time finding them unless can read Japanese or knew Kintyorru’s account. His videos are fantastic and it’s well worth browsing through them.
A run through one of the more scenic routes. Not a speedrun and nothing terribly special but it might be useful for someone. Route taken: F00-F01-F02-F03-F04-F05-F06-F07-F08 F14-F15-F16-F17-F30 F33-F37-F38-F41-F42 F26-F31-F46-F47-F48-F56-F57 There are a couple cheesy deaths from firing the rope upwards instead of diagonally and a couple of well-deserved deaths from being clumsy (swinging to the life underneath tadpole boss... meh). The boss scenes have been tripled in speed if you’ve played this game chances are you’ve seen them enough times.