Oase aquamax eco 12000 running wth the SFC (seasonal flow control) turned OFF still using 1.1/2’ pipe from the pump then fitted to a 1.1/2’ Oase ’Y-DB’ pipe splitter adaptor (turn taps fully open) fed to filter box and then with 1’ pipe to air/water fountain mixer. SFC reduces power of the pump when it senses temperature changes (colder/warmer water conditions). With the SFC turned OFF as it is now ou can see this is now on full flow giving the impressive flow of water down the cascade/water fall that you can see here.The fountain is now on full power from the Oase pump. Pt 1 vid clip shows the same set up but with the SFC turned ’ON’ giving the reduced power and flow of water. Remember both taps on the ’Y’ splitter are on fully open if the tap to the filter box gets turned off full power from the pump will result in a larger fountain this only has 1’ pipe to it though!! If the tap to the fountain is turned off and the tap up to the filter box is only turned on (using the ’Y’ splitter) so much power is fed to the filter box that I found it to quickly over fill (the pipe to the filter box is 1.1/2’ this also goes through a UV filters light tube. So having both taps fully open is adequate for this size cascade/waterfall. As you see the end slab stone gets the full flow of water when the SFC is OFF creating an lovely visual water fall.
Oase aquamax eco 12000 running wth SFC (seasonal flow control) turned ON using 1.1/2’ pipe.. fitted to a 1.1/2’ Oase ’Y-DB’ pipe splitter adaptor (turn taps fully open) fed to filter box and then with 1’ pipe to air/water fountain mixer. SFC reduces power of the pump when it senses temperature changes (colder/warmer water conditions). You can see the flow is reduced giving what look slike more a trickle as today 2nd Aprildid seem a colder day!! Fountain is also on reduced power from the Oase pump. Pt 2 vid clip shows the same set up but with the SFC turned ’OFF’ giving full power flow.
All Super Combo in this game.you can do it with your power guage is full. Charge the power with super guard (backward+L/R). Some characters have 2 supers when the others have olny 1. You can find the commands of the supers in GameFAQs: www.gamefaqs.com
爆走兄弟レッツゴー!! mini yonku shining scorpion let’s go!!
Original Air Date: August 2nd 2009 Heracles no Eikou IV: Kamigami kara no Okurimono (ヘラクレスの栄光IV 神々からの贈り物)...Hercules no Eikou IV...the names are generally interchangable but one thing is for certain the Heracles games are interesting for certain. Being an RPG series largely by Data East the games attempted to be a competitor to Final Fantasy Megami Tensei Phantasy Star and Dragon Warrior and all the other early console JRPGs in the mid to late eighties. The series originated back in 1987 and looked a lot like Dragon Warrior in appearance. While they sold moderately well the Heracles games never quite gained the same respect like the big names. Nevertheless Data East faithfully worked on the games up until 1994 with this particular Super Famicom game being the last that Data East would make. The series would not see another game until 2008 over a decade later in which newer game developer Paon would design a new game in the series for the Nintendo DS (Heracles no Eikō: Tamashī no Shōmei). This game...it’s certainly leaps and bounds more impressive than the games before it visually. Actually the visuals are excellent for an SNES/SFC RPG in general. The enemies are detailed and even possess various animations from attacking being hit and standing still! The game also ’pans’ the screen to give battles a more dynamic feel. Special effects are also very generous...and the mode 7 rules in this game...and the game even incorporates night and day as b.../b
Heracles Hercules no Eikou IV Kamigami kara Okurimono
This video highlights how Gawad Kalinga (GK) is breaking the cycle of poverty by addressing the youth of the country. Though GK is easily associated with the colorful houses that fill each GK community GK’s programs are more than about building houses. Snippets of this video shows the other areas GK is focusing on - Child and Youth Development (CYD) and Health. Global Headquarters: www.gk1world.com info@gk1world.com In the US: gk-usa.org gkusainfo@gk1world.com GK is rebuilding the country one family at a time and sharing this nation-building template with the rest of the world. Yes there is HOPE. WANTED: Heroes who walk the talk and walk the walk. Join us!
(watch in HD) EXCLUSIVE PTBTV / Pushin’ The Bay TV interview featuring Chuy Gomez of 106.1 KMEL Part 1 of 2 - interviewed by Ray Luv Emcee T on location at KMEL studios. Wake up with Chuy in the MORNING!!! Chuy’s nearly 10-year run on KMEL is one of the longest in the Bay Area and a rarity on youth-oriented urban stations. CMC Television is programmed like radio but with pictures. Of course it’s really nothing new. Situation comedies soaps action drama news sports game and variety shows indeed NBC CBS and ABC all originated on radio. Just as radio turned to records when television and FM fragmented the radio audiences television and even the internet and wireless turn to music for entertainment. This is not the music of the old American Bandstand Ed Sullivan and traditional TV variety shows. This is music video records with pictures. Today virtually every popular song is available in video. All the major record companies as well as small independent producers solicit CMC to receive air play on this important promoitonal outlet. The vast CMC music video library exceeds 30000 titles. CMC is unlike all other music video offerings from the national cable networks video clip sties or wireless. CMC is truely radio with pictures. Like successful music radio CMC is local and live. CALIFORNIA MUSIC CHANNEL serves the San Francisco Bay Area on privately owned full power independent KTSF-TV San Francisco-Oakland-San Jose. KTSF is broadcast over the air on b.../b
chuy chuey gomez gomes kmel 106 1061 kyld
Beatrock Music presents the remix and remix video of Power Struggle’s ’Artofficialfreedom.’ - Song produced by Digital Martyrs from the upcoming full-length album DIGITAL MARTYRS REMIX BEATROCK. - Original track from the Power Struggle album entitled REMITTANCES (Beatrock Music 2010): www.youtube.com - Video filmed and edited by Bernardo Josue (vimeo.com with footage taken from the Kilusan Underground Sound Session an event put on by the League of Filipino Students (LFS) at San Francisco State University. For more info on the event and LFS visit: lfssfsu.wordpress.com/ beatrockmusic.com myspace.com/powerstruggle
Beatrock Beatrock Music Power Struggle Digital Martyrs Nomi
Our English patch for the Super Famicom (SNES) version of ’Ranma 1/2 RPG - Anime’ is 100% completed. More information is available at Dynamic Designs www.dynamic-designs.us As are several of our projects this turn-based role playing game is based on an anime that is quite popular in Japan. The cart was released by Rumic Soft in 1993 in Japan only. Following our success with Villgust and his grueling labors with Destiny of an Emperor-II Taskforce yearned to translate this RPG that was styled after one of his favorite anime series. Bringing the project over from Magic Translations Ranma entered the merged stable at Magic-Destiny. Faraday and Akujin teamed up to translate the script dumped by Necrosaro but we did not make significant progress with the compression and reinsertion challenges until Pelrun of Naruto Translations teamed with us in what was basically a joint project. After Pelrun reported aboard we completed our English patch for SNES Ranma 1/2 RPG Anime fairly quickly releasing in March 2000 approximately 2-1/2 years after everyone began working on it. Once we got Pelrun’s insertion system and a fully translated and formatted script in place we knocked out the completed patch in a matter of months. Taskforce and Wildbill collaborated to write the story for this anime version and Pelrun wrote the script for another rendition he dubbed the manga version. This strange situation bears explaining not the fact that we have two Ranma patches but how we b.../b
Ranma 1/2 Anime Super Famicom SFC Nintendo SNES
The full title for this game is ’Kouryuu Densetsu Villgust: Kieta Shoujo’. An anime OVA was also made for Villgust. I’ve had this game for a few years... but even for its time it’s glaringly flawed strange and uninspired. The game has little houses big characters and even larger numbers. Doesn’t make any sense? Well it shouldn’t. This game looks eerily like the product of some early RPG Maker utility. Backgrounds and environmental effects are almost completely static the NPCs move about generically and the characters are bigger than most doors and way too large compared to buildings which may have been done simply to stand out but I think the creators would look at that in hindsight and think it wasn’t an appealing option. On the plus side characters have neat little pics on the stats screen enemies have a fair bit of detail and you can see your characters in battle in which they have different attack animations. The special effects as a whole however are almost completely uninspired. Almost every character and NPC is devoid of any personality and almost every town looks the same (uninteresting). The music is also very unremarkable and the main battle theme in the game is waaaaay overused. It’s even used against enemies who clearly serve as bosses. The main point of interest in the game was its ’numbers’ which also caused a great deal of imbalance in the game. Villgust prides itself on having really high stats. Ever play an RPG in the early 90s where you can b.../b