Just some clips from a collection of videos I recorded for something I hope to make in the future. The difference between the size of Wonderswan games and the size of Playstation games causes some problems though... The games in order of shown are: Gunpey(Wonderswan) 03/04/99 Tarepanda no Gunpey(Wonderswan) 12/09/99 Gunpey(Playstation) 12/16/99 Gunpey EX(Wonderswan Color) 12/09/00
Gunpey EX Tarepanda no Gunpei Gumpei Yokoi 横井軍平Wonderswan
Original Air Date: October 15th 2009 If you thought Rhyme Rider sounded impressive ’Beatmania for WonderSwan’ is by far the most impressive WS game aurally speaking. While Rhyme Rider combined pretty impressive audio and visuals together this game is somewhat lacking visually but has an amazing soundtrack. The game is easily one of the hugest WS games as well with over a dozen MB worth of audio. From my understanding this game includes music from the ’3rd Arcade Mix’ of Beatmania. It is also the only one to come with a snap-on mini turntable from my understanding (to make the game easier). It is one of MANY games within the popular Bemani category but the only Beatmania game for WS. If you’ve played a Beatmania game before then you’ve played this though the play control requires a little more precision for good results. The game includes ten songs and one hidden song for a total of eleven songs. While this may seem limited compared to other handheld Bemani/Beatmania games the tradeoff is through high-quality songs with lyrics and more clarity than say the GB Bemani games. I play one song and auto-play the other two (’basic’ songs) so you can get an idea of what the game is like. I’m not huge on the Beatmania games but what should have been a popular handheld seller was relegated to obscurity. Enjoy. Note: This game is played holding the WS vertically. It’s advised that you watch in fullscreen HD when available as vertical games aren’t suited well to YT and b.../b
Beatmania for wonderswan Konami Bemani 3rd Arcade Mix
Stages 1-2. Seemingly very few gaijin know about the Wonderswan. Here’s a somewhat brief history on this Japanese handheld system by Bandai. The Wonderswan was designed by the late ex-Nintendo developer Gunpei Yokoi (same man who invented the Game Boy). It was released in 1999 two years after his tragic death I should also add there is a game on this system called ’Gunpey’ that’s named after him which recently got a sequel on the PSP. Like the Game Boy it started out on a monochrome black and white screen and has the strangest control setup seen on ANY system because Wonderswan games have a share of horizontally and vertically oriented stages in which you have to turn the system around. Then it had several other colorized descendants the Wonderswan Color (2000) WonderWitch (2001?) and the SwanCrystal (2002). Unfortunately since Game Boy Advance was King of the Hill the Wonderswan quickly became a distant memory.
Golden Axe Sega Wonderswan Bandai
This is JS:RE (ジャッジメント・シルバーソード リバースエディション) based on the Wonder Witch (A WonderSwan game development tool) 2001 game contest game titled ’Judgement Silversword’. JS was developed by a fellow named ’M-KAI’ and it won the contest and ’Qute’ a game publisher published the game and made it official renaming it JS:RE for the WonderSwan Color/ SwanCrystal. The game is said to be influenced by Radiant Silvergun and it is one of the few shooters for the WonderSwan handheld. It’s a pretty cool game (played vertically rather than horizontally) if you’re into bullet-hell shooters though the premise is pretty simple. You have two types of shots a spread shot to take out waves of weak enemies and a concentrated straight shot for strong enemies. You also have a shield to protect you from shots. The shield gets weaker as your percent goes from 100 to zero. If you are aiming for the highest score possible you can also use the shield to destroy enemies (oddly I don’t hear too many people mention this) so it’s like a third weapon. Using the shield gives you a ton of multipliers so it’s best (and very dangerous) to use the shield to defeat enemies and finish off bosses. There’s no screen-clearing bombs or such but there is several extends (AKA 1-ups). There are over 30 areas to fight in...if you do well. The visuals are decent and the music...well it ain’t nothing to write home about. Limited and repetitive. However since areas are short and the music b.../b