Music from Ai Cho Aniki: Mid Boss Music 2 Composed by Iwasaki Taku (岩崎琢) If you like it please buy the game or soundtrack it costs a lot of money to make a game.
超兄貴 Cho Aniki PC Engine Wii Virtual Console
傳統遊戲開發耗時費工,人員及時間您認為使用Unity遊戲引擎開發遊戲最大的優勢是什麼? Tradition game development is very spent a lot of time and a lot of people to work with so what do you think using Unity game engine the most benefit is ---------------------------------以下是John Goodale專訪回覆------------------------------------- Wow there’re so many benefits to using Unity it’s really difficult to focus on one. 哇!使用Unity的好處真的太多了要我只說一個真的很難So I am not going to focus on one but I will talk about a couple. 所以我不會只說一個我要講兩個First I think most importantly is the ability to use Unity to rapidly prototype. 首先最重要的是Unity快速的引用模組的能力As an example of this I met with a studio in shanghai last month. 舉個例子來說我上個月在上海遇到了一個發展商聊到That was able to take a very popular two D franchise in the games world. And using prototype within one month they were able to develop a fully 3D prototype version of this game. 這發展商能夠將當時很受歡迎的2d遊戲在一個月內透過使用Unity發展出一套完整版的3d遊戲And so certainly one of Unity’s core strengths is to enable that sort of rapid development and it’s development a nonprogrammer can do. 當然嚕像這類的快速轉換功能絕對是Unity的核心優點之一而且這是一個非程式設計者就能做到的事This particular studio that I mentioned says that it was the first time in their studio’s history that they had game designers and graphic designers actually build the game which is really cool. 我剛剛提到的那個 b.../b