Original Air Date: July 31st 2009 As stated to an extent in the character creation/intro vid Traverse:SP is a deep RPG. The fighting isn’t overly complex but the general gameplay mechanics are very technical in nature. Traverse is like a combination of Romancing SaGa and Harvest Moon with a dash of Ogre Battle. The game oddly enough has some English dialogue in the game. Besides items and menus being almost entirely English the short intro that describes the moral of the story is in English (or Engrish) with Japanese subtitles. This game offers a great deal of freedom and exploration (even more so than the Romancing SaGa titles) and there is no leveling system. Instead you build your abilities through repeatedly using them and gain the majority of your stats through events and miscellanous actions. For example you may reach a library and read a book which can raise your intelligence or wisdom. As the intro suggests this game isn’t just sending the message to journey it encourages it as you’ll only get the best ending through clearing most of the games events. Where does Harvest Moon come in? The micromanagement. This game moves in what one could probably call semi-realtime. The time of day changes as well as the weather and seasons. Not only that but your characters age and some characters change cosmetically as they get older. Magic is affected by weather and the sun and moon. For example Light magic is stronger at day while dark magic is stronger at night b.../b
Original Air Date: July 31st 2009 This is the introduction for Traverse: Starlight Prairie a Japan-only RPG published by Banpresto made around the height of the SNES/SFC’s abilities meaning aound the time the system showcased some of its most impressive titles visually aurally etc. (though not to say that it was when the best games were released). It’s a little known title made by an almost as little known group Pandora Box (and Max) who typically make a lot of unusual games most being RPGs or games with RPG elements. This was one of the first imports I ever bought online and holds a special place in my mind as I didn’t know what to expect from it since there was so little info on it at the time and there were no pictures for the game. Traverse is without a doubt one of the deepest RPGs ever made for the system but it’s also slow in its progression and riddled with some hefty flaws. The good outweighs the bad in this case I suppose and considering it’s one of the most expansive games on the system and developed by a ’lesser’ group like Pandora Box the game keeps amazing me on numerous fronts. Still this game is SLOOOOW in the beginning as evidenced by how I had to break this video up. You see the whole introduction is automatic (unskippable) and over ten minutes long mostly because of the slow text speed (which can be changed when you gain control of your character). You get to shape how your character Gantt will grow when he is born based on many b.../b