Original Air Date: December 22nd 2009 This game has such a ridiculous encounter rate that there will be at least two samples for this game. I’ve discovered something but I’m doing some research. There is a puzzle in this game that has stumped many people but I haven’t seen a REAL solution to the puzzle on YouTube...however I have FINALLY figured it out and I will post up how to get through the forest maze of silence (called such because you can’t use magic for the most part) on YouTube. Anyway this is one of two Magic Knight Rayearth games for the Sega Game Gear. This one is an RPG (a short one at that) where you control Hikaru Umi and Fuu and use a limited set of spells. To its credit the game has large and colorful sprites and the visuals are pretty decent for a Game Gear RPG. The music is also pretty good...a lot of it strongly reminds me of the music in an excellent SRPG Royal Stone...I’m wondering if the music composer is the same. I may look into it eventually. You gain levels like traditional RPGs but you don’t necessarily know WHEN you level up...there is no numerical experience value. However I can tell you that you level up fairly frequently at the start. When you level up your HP and MP is restored which lessens the need to have a full inventory of healing items though you can stock up if need be. There are inns to restore HP and MP as well as save your game (on 2 data slots) and item shops to buy healing items support items and combat items b.../b
Magic Knight Rayearth Mahou Kishi RPG Clamp
1994年~1995年
セガ サターン ゲームギア レイアース SEGA SATURN GAME GEAR
magic knight rayearth SFC CLAMP
Original Air Date: December 26th 2009 Magic Knight Rayearth 2: Making of Magic Knight [魔法騎士レイアース2] or Mahou Kishi Rayearth 2 is the second Rayearth game for the Game Gear. Despite the ’2’ in the title it isn’t a sequel to the first. Actually it isn’t even an RPG. MKR2 is a breeding/simulation game. In it you ’train’ Hikaru Umi and Fuu to become magic knights. On the surface the game seems pretty pointless but after playing the game through they tried to incorporate a few neat events in the game. For a small handheld sim game it’s actually pretty neat. The game has colorful graphics and the music is very nice...and it REALLY sounds like Royal Stone’s music. You can choose eight different activities from weapon training magic training and even going on an adventure...during the adventure mode you can encounter enemies and you fight with sword and magic. You can’t control the battles but it isn’t too important. You can find items too...both by finding them during adventures or by doing special events. For instance you can get a dress that boost a stat by 10 by choosing to dance with Caldina. Also by going on adventures you can go to different areas to train...and different events can occur at different training grounds. This game deals more with the second season of the Rayearth anime unlike the first Rayearth GG game which dealt with the first season. This Game Sample shows several activities in the game.
Magic Knight Rayearth Making of 2 Clamp Hikaru
Magic Knight Rayearth
セガ サターン マジックナイト レイアース
Original Air Date: December 22nd 2009 Solving the Forest Maze: Please watch the video and the annotations should explain the rest :)
Magic Knight Rayearth Mahou Kishi RPG Clamp
Original Air Date: December 22nd 2009 Solving the Forest Maze: Please watch the first and second parts if you have any problems. Make sure to read the video annotations to figure out what to do. Enjoy.
Magic Knight Rayearth Mahou Kishi RPG Clamp
1999年9月1日書き換え開始 / ロッピー先生 / Fire Emblem Thracia 776
ローソン ロッピー先生 ロッピー体操 任天堂 スーパーファミコン スーファミ ファイアーエムブレム Fire
The Super NES had an RPG based on Rayearth. The game wasn’t necessarily anything to write home about but some of the music was really good. 16:Battle with a Fiend (Magic Knight Rayearth) 17: Together (Vanguard Bandits) 18: Bitter Dance (Star Ocean: Till the End of Time) 19: Makenaize! Gunleon (Super Robot Wars Z) 20: Fight! Alkaiser (SaGa Frontier)