Ahhhh... this game. Slime World or ’Todd’s Adventures in Slime World’ is one maze game I’ll admit to not liking very much several years ago. Being released for the Atari Lynx (1990) Genesis / Mega Drive (1991) and PC Engine CD (Japan-only 1992) the game was only given any real respect when it was released for Lynx which oddly trumps either the PCE-CD or Gen/MD versions in many regards. It was designed by the skilled M. Peter Engelbrite who also created the Lynx classic ’Gates of Zendocon’. If you were lucky enough to get the Lynx version years ago there was a lot to like about it: It featured large-scale multiplayer gameplay (allowing up to eight people to face each other) it has very varied gameplay where each of the game’s six main levels possess a different theme and sub-plot of sorts it possessed a useful auto-map (predating its inclusion in titles like Super Metroid) which is great because levels are HUGE tons of secret areas and clever (if not agonizing) level designs. Visually it pushed the Lynx towards its limits with an impressive display of sprite distortion and scaling. Gameplay-wise it had everything you needed and was actually rather original. The only real fault of the game was the audio where the sounds could drive a man bananas (particularly the Lynx and Gen/MD game). Otherwise it was an amazing game. Then... it was ported. The Mega Drive version had a better field of vision and the map was always there so it was even more useful. However b.../b